![]() NOYELLOWSTUFF No bananas in multiplayer modeīYEBYEBALLOONS Computer can't use weapons OPPOSITESATTRACT All balloons are rainbows If he does pull ahead, you will only need one red ballon, thenĭOUBLEVISION Two players can use the same character Normally will never pass you once you pull ahead, as long as you don't If done correctly, you will stay in front of wizpig the rest ofįor the second and third laps, get only the blue ballons as before,Īvoid all red ballons, and make sure you get the shield ballon, he Make sure you get it, you will need it to make it Low and don't worry about any other ballons until you see the Shieldīallon on the left. It and stay low, this should definately boost you in front of wizpig. It immediately (it is possible to pull into first going into the caves.)Īs soon as you're in the caves, get the first blue ballon on the left, use ![]() The high route gives you a turbo boost going into the caves use You should be close behind him, fire away and fly Second, grab the first red ballon (low route) then the second, giving (It is very important to make all the turns, without hitting Turbo start and immediately grab the first blue ballon, use it right awayĪnd stay low. That extra boost you'll beat him with ease!īeating Wizpig the second time is actually eaiser than the first. You hit the zippers for added boost! If you hit all the zippers and get You have to hit every zipper on every lap, if you miss To beat Wizpig the first time, make sure your using Diddy Kong and In this mode you have to collect platinum balloonsĪnd all the adventure tracks will be reversed. You'll now have a new option calledĪDVENTURE 2. To play the second adventure, make your way to Space World (seeīelow) and beat Wizpig again. Let go of the Accelerate button before you use the item or hit the Whenever you hit a zipper of any kind, or use any Speed Burst item, The game is beautifully rendered in all its bubble gum glory, and play is enhanced by the development of Realtime Dynamic Animation, which enables polygons to be more flexible and cover more area of Overworld. But there's help in the form of cool new weapons and vehicles, including a plane and a hovercraft. #N64 diddy kong racing seriesEach mission is harder, and after you manage to collect enough trophies for them you still have to race cute opponents in a sequential series of races to complete and win the Trophy Race. After achieving success in a series of straight races, you then have to complete missions handed out by the pesky bosses. Racing is only part of the player's challenges, which include boss characters to defeat, stacks of silver coins to collect, multi color balloons to snag, and yellow floating bananas to gobble up. There are 30 courses over five different happy-time worlds, all part of a giant Overworld. Only consistently good and strategic play will win and advance your chosen cutie. PS: I should add that I spent many hours trying to find technical specs but was unable to.Diddy Kong Racing may have the Technicolor fantasy backgrounds and cute characters (like Timber and Conker) from a child's daydream, but this is no playground. Then again, the streamers almost always have the 4:3 picture stretched to widescreen, so if they can get that wrong, maybe they also get the resolution messed up somehow as well? #N64 diddy kong racing 720pI'd assume that modern capturing devices would handle even higher resolutions from that era, such as 720p on Dreamcast. I suppose one possible explanation is that the capture equipment the streamers use don't fully capture the "sharpness" of 640 × 480, but that sounds unlikely. It does look good, but so do all the other N64 games to me. In short: I do not see the double resolution. ![]() ![]() Is this really accurate? Was it really 640 × 480? And how was it able to do this without the RAM upgrade? It looks very good, but one thing I will say, from watching streams of people playing the game on a real N64 (since I don't have a setup to actually play it myself these days, sadly) is that it looks just as blurry/fuzzy a all the other N64 games which use 320 × 240. N64 games typically used 320 × 240 pixels, but Diddy Kong Racing allegedly used 640 × 480. I remember, and have recently re-read, an old review in a printed magazine explaining that the graphics were stunning, and that this was the first (?) N64 game to use the "high-res mode". This was long before the Expansion Pak was released. Diddy Kong Racing for the N64 was released in late 1997. ![]()
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